Concept & first build: Michael. He built the original per-hero dashboard and surfaced the SQL behind every chart — the Lab is his idea with the tribunal's engine bolted on. Same live database, refreshes with every site update. His original ↗
Your play, per hero, per 10 minutes — against everyone who plays the same hero. Pick yourself, pick a window; every panel re-computes. Tap a hero to open its rivalry table: your per-minute output vs every other player who runs it. CTX = the odds your team actually had that night (frozen forever — computed with the ratings everyone had at the time, so it's honest at every time scale). ±EXP = did you beat those odds. Every panel runs live SQL in your browser; tap "show sql". Head-to-head & duos live on The Tools.
Powered by the public dataset (updated weekly) · queries run in your browser via SQLite-WASM — nothing leaves the page · conventions: bots excluded, draws count in win-rate denominators (half a win vs the odds), per-hero depth needs lobby detail (customs = 100%) · CTX/±EXP use as-of-that-night ratings from the Elo engine (odds.json) — a game's odds never change after the fact · 🏅 concept & first build: Michael · marvelgooners.com